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    You cant' just use the sound name.......You have to look into the soundalias and see what the call name is for that sound.

    eg: mp_bomb_start_defusing,,misc/MP_plant.wav,1,,na,0.9,1.05,150,2000,,,,,,all_mp

    CoD2 play default sound

    HolyMoly September 16th, 2017, 12:32 Go to last post

    Hi everyone,

    when looking through the .iwd files in your main folder, you can find a lot of sound files which exist by default. I've tried

    CoD2 play default sound

    Ryan001 September 16th, 2017, 09:51 Go to last post

    So yeah, I found a piece of code that creates a point of interest for zombies, but, I would like to know on how to activate this like, when the zombies

    Zombie interest point

    Doodles_Inc September 14th, 2017, 16:51 Go to last post

    Just talking to Grimm, he said there is a flag that can be used. But I'm not sure what it is, he can't remember. will look into this today at some point.

    Zombie interest point

    MelVin September 14th, 2017, 15:33 Go to last post

    So, I have a vehicle in my map, but, even though he is a moving platform (so it should generate navmesh), zombie can't enter it or even get near to it

    Zombie interest point

    Doodles_Inc September 13th, 2017, 20:17 Go to last post
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